Skip to main content

Design Patterns

Design patterns are reusable solutions to recurring object-oriented design problems. The Gang of Four (GoF) patterns — creational, structural, and behavioral — appear everywhere in Java frameworks and are a staple of senior-level interviews. Spring itself is an application of Factory, Proxy, Template Method, and Observer patterns.

What You'll Find Here

Notes are being added. Planned topics:

TopicDescription
Creational PatternsSingleton, Builder, Factory Method, Abstract Factory, Prototype.
Structural PatternsDecorator, Adapter, Facade, Composite, Proxy.
Behavioral PatternsStrategy, Observer, Command, Template Method, Chain of Responsibility, State.

Learning Path

  1. Creational Patterns — start with Singleton (thread-safe idioms), Builder (used everywhere with @Builder), and Factory.
  2. Structural Patterns — Decorator (Java I/O streams) and Proxy (Spring AOP) are the most Java-relevant.
  3. Behavioral Patterns — Strategy (replaces if/else chains), Observer (Spring events), and Template Method (Spring's JdbcTemplate) are must-knows.
  • Object-Oriented Programming — design patterns are OOP in action; solid OOP knowledge is a prerequisite.
  • Spring Framework — Spring's internals implement Factory, Proxy, Template Method, and Observer.
  • System Design — design patterns at the class level support the architectural patterns at the system level.